![]() ![]() * Handle big step in soldier capacity settings * Stabilize selection end in editbox (fixes #5676) * Allow using Shift + arrow keys in priority slider to set all input priorities at once * Reset sorting order when user changes column to sort by * Add "Click to sort/reverse" to table header tooltips (requested by for map selection) * Fix updating slider position when min/max is changed (affected attack window) * Decrease width of big step buttons of spinboxes (should help dealing with #5631) * Add missing changed() call in spinbox when value is set to min/max (fixes warning update in Editor/Map Options/Ferry Range) * Make sure that no slider nor spinbox can wrap around due to integer overflow * Allow using PageUp/PageDown and Ctrl+scroll in sliders and spinboxes to change the value faster Prompt for confirmation before resigning. Removed the confirmation popup and instead added the buttons to the diplomacy window. ![]() Join requests may be approved or rejected by any member of the team, not just the player the request was made to. Allow retracting your own pending invitations and join requests. Redesign Diplomacy Accept/Reject/Retract UI (#5670) Make diplomacy window available to spectators (#5609) Show coming and absent soldiers in building soldier list (#5437) Delete selected text on text input (#5633) Show name and experience type of missing workers (#5432) Consume every keydown event in editbox (#5626) Do not cut filename extension for directories (#5623) Default select the first worker to kick from a production site (#5515) Refactor Game Configuration Flags (#5863) Fix sleep times in production buildings (#5778) Forbid soldiers leaving buildings through the wall (#5728) Allow letting individual productionsites produce indefinitely (#4961) Cancel battles when players negotiate truce (#5665) ![]() Fix trainingsites' definition of when a soldier is present (#5640) Seed random number generator before starting new game (#5608) Configurable Win Condition Duration (#5380) Make AI supplycheck non recursive and more efficient (#5866) Save only used terrains in terrain packet (#5803) Fix Filesystem Errors from ReplayWriter (#5724) Replays: Single-File, Optional Writing, Autodeleting (#5645) Allow loading another replay in replay mode (#5611) Turn unguaranteed add-on dependency check assert into a conditional (#5829) Fix add-ons admin dialog Enter key handling (#5763) Disallow add-ons which are incompatible with the current Widelands version (#5879) Make `modify_unit` index lookup load-order-safe (#5871) Make a styleable and allow partial theme addons (#5748) Enable World Add-Ons in Random Matches & Maps (#5753) Allow starting new game with additional world add-ons (#5718) Allow themes to replace arbitrary UI images (#5734) Fix constructionsite former buildings in Lua `place_building` (#5857) Validate that all tribes possess all special animations (#5862) Optimize `LuaField` garbage collecting efficiency (#5839) Make Amazon treetop sentry placeable by scripts (#5821) Using helper functions in performance texts. ![]() Add function `LuaMap::wrap_field` with wraparound (#5739) Carry over ship names in Atlantean campaign (#5781) Minor tweaks in emp03 to reflect user comments in #5478 (#5648) Updated Frisian Campaign Portraits (#5737) Redesigned Amazon frontiers and flags with more visible playercolour (#5714) Move empty sign on Atlantean mines to make it visible when status labels are shown (#5642) Remove leftover individual animation frames of buildings (#5269) ![]()
0 Comments
Leave a Reply. |